Resting has a visible cost
Camps can damage you while you sleep. The launch hands-on report describes checking the projected damage at a campsite before committing, rather than treating rest as a free reset.
Make the campsite safer first
Lighting fires and removing nearby dangers can improve a campsite. Do the safety work before deciding whether the remaining damage is acceptable.
Fights refresh exploration stamina
Combat restores the stamina used by the exploration deck. If the next encounter is manageable, advancing may preserve more health than taking a dangerous rest.
What is not verified yet
Exact damage formulas, Warmth breakpoints and path-specific modifiers are still in the capture queue. They will be added only after the current Early Access build is tested.
Sources
- ReportingPC Gamer early-access hands-on
- OfficialShroom and Gloom on Steam
